The main body that is made from CNC Machined Aluminium alloy material is in black colour and shows a rectangular shape with slightly rounded edges.Īt the left surface of the M15 is the Low & High hardware switch that I do prefer over software controlled gain options.Īt the right surface of the device is the “ M15 Mobile Lossless DAC with Headphone Amplifier” branding. 61.8 X 27.2 X 12mm without the low profile cables that are included inside the package. The M15 is an Ultra Portable USB DAC/Amplifier with dimension of approx. The Questyle M15 is an amazing looking USB DAC/Amplifier that offers a unique visual experience with its CNC machined aluminium housing with a transparent top cover, which feels very premium and robust when you hold it in your hands. The good news is that you can get now for FREE for as Launch Gift for a limited time (till 15th of May). The M15 has a premium looking leather case available in 3 different colour options that is sold separately for 30.00 US$. 1 x Print Material (Instruction Manual & Guarantee Card).1 x USB Type-A to USB Type-C Low Profile Cable.1 x USB Type-C to USB Type-C Low Profile Cable.1 x Questyle M15 Ultra Portable USB DAC/Amplifier.Inside the box are the following contents & accessories I believe this is the first Tower Defence game I’ve played in a very long time which doesn’t have any form of speed adjustment.The Questyle M15 came in a relative small rectangular back cardboard box with a premium look and feel that sports some product related brandings o the top and specifications at the bottom. Without this option, each level felt like it went on for ages, probably around 20 minutes or so. It’s not a bad thing, I liked that we had enough time to plan, adjust and react to the onslaught, but the game should have a fast-forward button we can hold to speed it up. No fast forward option! This was a big issue for me as the game can get very, very slow. This isn’t a big issue but if you’re playing on harder difficulties then it would have been nice to bring back some upgrades and abilities to make the level a little easier.Ģ. However, if you now return to the earlier level after gaining these, the game strips them from you and only lets you replay the mission as if you have clicked it for the first time. Instead of trying again, you move on, knowing you’re going to unlock new towers, upgrades and abilities. Basically, let’s say you got a single star in the third mission due to the bad guys whooping your ass. There are two things missing which I would have loved to see within the game…ġ. This means that you’re constantly becoming much stronger and resilient against the enemy as you progress. You can increase the stats and unlock new abilities for each of the towers which you can place as well as upgrade your default abilities such as your lightning attack. The stars are used in Kingdom Rush Origins to unlock new ‘upgrades’ in a skill tree. Thankfully, these stars aren’t progression blockers – stopping you from moving onto new levels – they’re more like progression unlocks. The game runs on a ‘three-star’ system, granting you up to three stars as a reward based on how much health your base has by the time you kill the last person in the final wave. However, you don’t only have one hero – there’s a choice of 16! These gradually unlock as you reach certain levels, each one offering their own attack and defence stats as well as specific rates of fire and unique abilities.Īnother progression mechanic lies within completing each stage. As you use your hero more and more, you’ll gain experience which you can use to increase their various attacks and the unique ability you can activate.
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