![]() Standard action (left button of the mouse)Īlternate action (right button of the mouse) Since Recalbox v6, the controls have been standardized in ScummVM: Control Please see the Compatibility List on the ScummVM website that contains an up to date list of which games work, and how well they work. You can quit the game and get Scummvm options by using the Ctrl + F5 shortcut. The name of your directory will be displayed as the name of the game in Recalbox menu. In this folder create a file named sword1.scummvm scummvm scummvm for the scraper to detect it easily.įor example, you can copy the game "Broken Sword" in the directory "Broken Sword 1.scummvm" under the scummvm directory. Tip: Add the Game Full Name from the previous site inside. You can find short names for all supported games at In this folder, you will have to add a single file, named. To add a Scummvm game, create a folder with the name of the game followed by the ".scummvm" extension and copy files of the game in it. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! How do I play SCUMM Games in Recalbox? ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. SCUMM has been released on these platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Fujitsu FM Towns & Marty, Apple Macintosh, Nintendo Entertainment System, DOS, Microsoft Windows, Sega CD (Mega-CD), and TurboGrafx-16/PC Engine. SCUMM is also a host for embedded game engines such as the Interactive MUsic Streaming Engine (iMUSE), the INteractive Streaming ANimation Engine (INSANE), CYST (in-game animation engine), FLEM (places and names object inside a room), and MMUCUS. This also allowed the game's script and data files to be cross-platform, i.e., re-used across various platforms. ![]() It falls somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game source code ends up. It was subsequently used as the engine for later LucasArts adventure games. ![]() Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their first graphic adventure game Maniac Mansion (1987). ![]()
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