Other misc tweaks such as changed up cop spawn pools for AI fights and APB calls, tweaked pursuit agression to be more tame at lower heats, made 911 callers more common and their can now be multiple.Umeni guard patrols have also received some changes, with Armored Gunmen being more common while Elites and especially Enforcers are now quite rare and instead reserved to respond as reinforcements.Missions with a scripted police response also have their spawn pools tweaked accordingly. Made some more tweaks to enemy spawn amounts and times There are now less cops at the lowest heat levels with longer times between spawns while high up heats have slightly more cops.Regular police dogs which don't have any armor and the armored ones which arrive with the SWAT. Frag grenades have been removed from the arsenal of the local PDs, Umeni, 580s and Teczas plus a lot of enemies have seem some changes to their health pools. Searches have been tweaked I reduced the amount of 6th sense the cops have while increasing the search zones and times, as well as the amount of roadblocks that get deployed.Cops will now attempt to bust the player when you first get them after you at any heat level except 5 instead of straight up start blasting.Expanded the arsenal of law enforcement with some of the firearms from the first game, including the 416, MP5, M1014 and more.The police have their cars and police station seals retextured and their helicopter now comes with a police livery while the black one has been added to the FBI its vehicle pool.FBI Jammers and Grenadiers have now been added as well to spawn during police chases as well as FBI heat during missions that involve them.All enemy types are included except for the regular Gunman and they will show up in SUVs, MRAPs, helis and boats FBI tac teams will now show up if you keep retaliating at a heat level of 5.
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